Chapter 44: Are you interested in coming to Mars for entertainment? Seeking recommendations
He was rebuked by his subordinate, the youngest and most obedient Yushu Kijiro, in front of so many people, causing Suzuki's face to turn bright red. His expression was both ashamed and angry, looking at Yushu Kijiro who stood upright with an incredulous gaze.
Then, he angrily spat out three words: "Get out!"
He let out a sigh, and for an instant, a hint of desolation flickered in Yūshō Kijirō's eyes. When he had just stood up, he too had felt that twinge of regret; after all, if he did this, his career at Sega would be over.
A traditional Japanese company would never tolerate such blatant disrespect towards a superior, no matter what the reason.
But he still couldn't help standing out, after all, everything that happened to this young man named Zhong Yu Si was because of him.
I guess I've made up my mind then.
Tamaki Yoshirō smiled apologetically at the other two colleagues who were accompanying him to host the interview, and then walked out without looking back.
He may not have thought that he would leave in such a way himself.
Yu Xiujilang stopped at the door and turned his head to look at Zhong Yousi, who was still standing there.
"Hey, what are you still doing there? Waiting to be criticized and humiliated again? Can't you see that?"
Nakayoshi looked at Tamamori Kichirō, who also clearly recognized the man who had just knocked him down and spilled coffee all over him. Despite this, Nakayoshi showed a grateful expression, knowing as a Japanese person that openly defying his superior would have severe consequences.
That little conflict earlier didn't seem like a big deal to him anymore. Who doesn't have moments of carelessness when walking?
"Yes!"
He agreed and Taira also mustered up the courage. It was just a job, after all. Since the other party didn't plan on giving it to him anyway, he might as well not want it himself.
He didn't even glance at the old man who had just been scolding him, whose name he didn't even know, and followed behind Tamamori Kijuro, leaving the room.
Then, from outside the room, you could hear Suzuki's angry roar inside.
Then, Tamaki Kijirou and Nakahara Tsukasa who was following behind him couldn't help but burst out laughing at the same time.
"Let's go eat something, I'm a bit hungry, I'll treat you." Yushokoji smiled and said to Takaaki who followed him out.
Nakayoshi picked up the suit he had left outside, which was stained with coffee, and heard Tamamori's words. He originally wanted to refuse, but thinking that the other party would not hesitate to confront his superiors for himself, he nodded in agreement.
In an ordinary ramen shop, Tamaki Yoshirou ordered two of the store's specialty ramens and then he and Nakahara Tsukasa found a vacant seat to sit down.
The Japanese love eating ramen and eating ramen has almost become a tradition for them.
"I haven't introduced myself yet, have I? My name is Tamaki Kijirō. I used to be the deputy head of the personnel department at Sega's Osaka branch office... or at least, I think that was the case." Tamaki smiled as he spoke to Nakayūji, his tone carefree, but with a hint of melancholy beneath. After all, it had been his workplace for nine years, and his best youth had been spent there - from an ordinary employee to a mid-level executive, in many people's eyes, he was considered a rising star... and yet, just like that, he had left without looking back.
"Sorry......" said Takaaki Nakahara, lowering his head in embarrassment.
"Haha!" Yuxiu Jirou waved his hand, laughing nonchalantly for a few moments before continuing in an indifferent tone, "No big deal! No big deal! I'm the one who should be apologizing. If I had noticed earlier, you wouldn't have been scolded so badly by that Suzuki guy."
Nakayoshi just listened and didn't respond.
Suddenly, Tamaki Yoshirou seemed to have thought of something and asked with some curiosity: "I saw the information on your resume that you said you wanted to be a game developer or programmer. I don't mean to look down on you, but are you really good at this?"
When Tamayo Yoshirou asked this, Nakayoshi Tsukasa's eyes lit up instantly.
He nodded vigorously, looking straight at Tamamori Kijirou with an unmistakable tone and said: "Tamamori-senpai, although I'm just a high school graduate, I'm extremely skilled in programming, please don't question this."
In Tamaki Kijuro's ears, it seemed that the other party was not answering his previous question, but stating a fact: My programming ability is extremely strong.
Of course, he who has worked in the United States has more vision than his Japanese colleagues. He has seen many young people in the US who are very good at programming.
For example, when he first met Mark Sennett, the other was only nineteen years old.
Of course, Mark Senny is different from the high school student in front of him, named Zhong Yu Si. Mark Senny is a pure academic genius, graduating from a prestigious university at the age of 19, but the one in front of him, Zhong Yu Si, has never even attended college.
"Why don't you continue to university? Isn't it good to further your studies? Do you think your skills have already reached the peak? Can't you continue to improve?" Yoshida Kichiro asked with some puzzlement.
Nakayoshi's face turned red and he seemed to be a bit embarrassed, he didn't answer Tamamori Kijirō directly, but only muttered softly: "I don't want to go."
"Heh heh." Tamaki Yoshirou chuckled twice, and understood that the young man in front of him might have a severe bias towards certain subjects, and if he couldn't get into a good university, then he wouldn't attend at all.
However, he was obviously not someone who could be fooled by a few boastful words from Zhong Yu's mouth. He himself had studied computer engineering, of course, it was mainframe, although he wasn't too good at programming, but some theoretical things were also quite familiar, let alone when he was still in his prime, he had learned from Atari and seen those truly talented programming geniuses.
So he deliberately asked Zhong Yu several algorithm questions that were still considered profound in his eyes, but unexpectedly, Zhong Yu not only answered them clearly and correctly, but also turned the tables and asked him back, leaving him looking foolish.
Until the two steaming bowls of this shop's specialty fish fry ramen were served, Tamotsu Nakayama was cornered by Naoyuki's question and was extremely embarrassed.
At this time, Yuxiu Jirou finally believed that even if the other party's programming level was not as high as he boasted, he must be a qualified programmer.
Because Tamaki Kijuro himself can be a qualified programmer, but he is far inferior to his opponent.
However, what surprised Yūshō Kijirō was that when discussing other things, this young man named Nakayoshi Tsukasa was exceptionally dull and seemed to be unable to spark any interest in his opponent no matter the topic. But once programming-related topics were brought up, he would instantly transform into an all-powerful warrior who could discuss any aspect of programming with great fluency.
In fact, Tamamori Kijirō did not know that the talent of this young man in front of him was far beyond his imagination.
Originally, Nakayama joined Sega in '84 and quickly made a name for himself with his exceptional programming skills. At the age of 23, he was already part of Yu Suzuki's legendary core development team AM8 as lead programmer, where he created his magnum opus - the renowned "Phantasy Star", as well as the MD version of "The Magical Village".
His achievements in the early days of Sega were not limited to this. During his time in the AM group, he independently completed the world's first emulator, which could simulate FC games on MD. However, due to copyright reasons, this emulator was not released. Nevertheless, his super-strong personal programming ability earned him the respect and admiration of all his colleagues. After all, such creative and complex programs are not something that ordinary people can come up with.
At least these Sega people, and even Japan's best programming elites, couldn't think of it or achieve it.
The story goes that in 1990, the AM2 team was instructed by Sega's president at the time, Hayao Nakayama, to create a signature character game for Sega, similar to Nintendo's Mario.
Then, in Naoto Ohshima's extraordinary brain, the second most famous video game character of all time was born: Sonic the Hedgehog.
After slurping down the steaming hot ramen, Yushoku Jiro got up and walked towards the owner of the ramen shop.
This store is often visited by Tamahiko, and the owner knows him well. He just said a word, and the store owner agreed to Tamahiko's request, allowing him to make an international long-distance call using the store's phone.
Let's calculate the time, it's now roughly midnight in US time, and he also doesn't know whether Mark Sennett is asleep or not.
After dialing the number, it rang a few times, and someone picked up on the other end of the phone.
That's Mark Cerny's voice.
"I'm Tamaki Kijirou, Mark. I've been thinking about what you said yesterday all day, and I've agreed." Tamaki Kijirou said in a flat tone.
"Really? Hold on, let me tell Jess."
Tamotsu Yoshida waited for over a minute, when suddenly a strange voice came from the phone. The voice was very young and seemed to be that of the talented game creator, the president of Mars Entertainment whom Mark had told him about.
Although it was already late at night, Jester was still in his office perfecting the settings for his air combat game. He had spent a whole half day playing through "Strikers 1945" to carefully memorize the details of each level, and was now starting to set up more detailed levels.
However, "Raiden"...
All I can say is that Jester played for over an hour, finally completing the first level with 10 extra lives. Then, without hesitation, he replayed it all over again. This kind of masochistic exhaustion was really not his thing, but a few hours later, Jester somehow had the urge to be tortured again.
This left Jester speechless, was this really the mindset of those hardcore players who got more excited the more they were abused? At this moment, he couldn't help but think of his friend who played "Ninja Dragon Sword" with great enthusiasm...
But he still endured and didn't play because it was really too late.
He also plans to have a large-scale discussion with the designers under him tomorrow, so he wants to perfect the initial level settings of this game as much as possible tonight.
"Raiden" is too hardcore, it's a godly game for many hardcore players, but not suitable for mass promotion because it's not friendly enough to ordinary people, so he doesn't plan to reference this game much.
Moreover, despite Jester's confidence in this big mess of an air combat game, after all, many elements that have already been proven to be definitely successful were added.
But the thing is, Jest knows from his study of gaming history that there have been many well-made games throughout the history of electronic gaming that were just too far ahead of their time to be appreciated.
The most famous one is probably the masterpiece called "Shawm".
Also, let's discuss whether the many effects in his designed levels can be achieved under current hardware conditions. After all, "Strike 1945" is a mid-90s game, and now it's 1984, with ten years of hardware development in between.
He deeply knows that some effects can't be achieved just by brainstorming, and it's necessary to fully consider the hardware - sometimes it's clearly technically impossible, but still want to do it - then what comes out is not a success, but a bloody lion.
When Jester heard the news that Mark Cerny, a very talented friend of his, was willing to help him set up a Japanese branch office, although it had nothing to do with the air combat game he designed, it still gave him some excitement, which slightly drove away some of the fatigue brought by working all day.
Japan is an extremely vast market.
He went directly to Mark Sweeney's office and gave his instructions over the phone to a Japanese man named Tamotsu Kijirō.
The other party also kept responding, with a very crisp tone and no impatience.
This also made Jester very satisfied.
Both parties finally agreed on a time, within a week, Just will send someone to Japan to formally establish the Mars Entertainment Japan branch, and the person in charge of the Japanese branch is Mark Xue's friend, Tamahide Kichirō.
Although Jester didn't know him, he trusted Mark Xeni.
Tamotsu Yoshida hung up the phone, and he was also interested in the 19-year-old game creator who would become his boss, who had not yet met Mark Cerny, known as a genius without exception. He rarely saw people of this age with such a sharp style.
Just by being a friend of Mark Zuckerberg's, he was able to invest millions of dollars in seed funding without hesitation.
Such people either won't succeed, and if they do, they must be incredibly exceptional individuals.
I hope I didn't make the wrong choice.
While thinking about it, Tamaki Yoshirou walked towards Nakahara Toshiya who was slurping down ramen and stretched out one hand.
Smiling, she spoke in a tone as if chatting with her closest friend.
"Are you interested in joining Mars Entertainment?"
"Entertainment on Mars?" Yūji Nakahara was taken aback by Tamamori Kijirō's words, and a look of puzzlement appeared on his face.
Obviously, he had no idea what Mars Entertainment was.

