Chapter 58: Be the Best Game (Seeking Recommendation Tickets!!)
Seven fifty.
Jester walked out of the exhibition center and came to the players who had been waiting outside for a while, looking somewhat impatient.
Many people had already seen Jester's appearance in previous TV shows, so the moment he appeared, a burst of cheers erupted among the players.
"Jester!" "Jester!" "Jester!" The cries of the crowd continued to echo in Jester's ears, and he was deeply moved.
He held the microphone, bowed first, and then spoke to everyone after the applause of the crowd.
"We have been subjected to some unjust, fabricated and distorted accusations. At our most difficult times, you have been supporting us, we are very grateful."
Jester's tone was sincere, and upon hearing Jester's words of gratitude, players from all over the country were also moved.
"Time is almost up, and I don't want to say too much nonsense. You guys probably don't want to listen either. All you want to know is whether the game I've been hyping up is really that awesome or not. I can guarantee to everyone that our Mars Entertainment's motto is to make the best games!"
After finishing speaking, Jester bowed deeply again, then straightened up and loudly declared in front of everyone's anticipation: "Mars Entertainment's first trial play meeting, officially begins!"
Then, Jester retreated to one side and all the players on site cheered loudly.
Under the organization of on-site security personnel, everyone lined up in an orderly manner and entered the venue. Due to the limited space inside the rented exhibition center, only about 500 people could enter at a time. Inside, there were 300 arcade machines including "Gemstone Puzzle", "Zuma", and "Puzzle Bobble", as well as two custom-made "Snow Bros." arcade machines.
As soon as the players entered, they were attracted by the game at the first time, especially the slightly strange arcade shape of "Gem Puzzle", an arcade without a joystick, which was also the first time for these players to see.
So at first, the most players gathered in front of "Treasure Maze".
And this game's quality does not disappoint, every player who has played it keeps exclaiming that they have really played a game that is in no way inferior to "Tetris"!
Jester wasn't bragging earlier!
The other two games are also loved by players, and the first-time players who come into contact with them are deeply fascinated by the clever level design of "Zuma" and "Puzzle Bobble", even in the two-player co-op mode, there is a constant sound of amazement.
Hardly any player has an unhappy emotion towards the game, everyone is praising each other, and they are all immersed in the fun of the electronic game, unable to extricate themselves.
When a player discovered the "Snowman Brothers" machine, they were captivated by its vibrant graphics, cute snowman brother characters, unique gameplay, and exhilarating experience of quickly clearing levels. In an instant, the entire scene erupted, and in just a short time, a large crowd of curious players gathered behind the player who was playing Snowman Brothers.
"What game is this?"
"Didn't they say there were only three games for this trial? How can there be four!"
This almost instantly made the game called "Snowman Brothers" the biggest question for players entering the scene, and also became the biggest focus of the whole scene.
Then, some Mars Entertainment fans who still remembered what Jest said suddenly came to their senses, and it seemed that Jest had said that they would gradually announce the two 'epoch-making' games they were developing during the trial play conference.
Looking at the hilarious "Snowman Brothers" in front of me, all players were also caught off guard by Jester's mention of those two epoch-making games.
They also want to try it out and see just how fun this so-called revolutionary game is.
But seeing the long queue that has already formed, many players who feel hopeless about playing before leaving the venue can only go play one of the other three games.
"These three games are also very fun!" They could only comfort themselves like this.
The trial period given to each player is also limited, with 500 players at a time, for 30 minutes. After 30 minutes, regardless of the reason, they must leave and the next batch will continue to try out. This is an unavoidable situation. Moreover, each player cannot occupy one machine for too long, each machine allows each player to play continuously for up to three times, exceeding three times, if not voluntarily giving up the machine, then naturally there will be staff coming to enforce it.
In fact, it doesn't need the staff to intervene, the players waiting behind are enough to let those who always want to occupy the machine know what's the consequence of not following the rules.
As batch after batch of players came and went, Jester saw that almost all the players were full of praise for these three or four games, and he also thoroughly put his mind at ease. It wasn't because of the previous bet, which was a joke to him in the first place, and he hadn't taken it seriously himself.
But seeing the smiles on these players' faces after getting pleasure from electronic games, he felt that the path he chose was not wrong.
As long as humans have emotions and can experience joy, anger, sorrow, and happiness, electronic games will not be eliminated just like movies. Those who cannot see this point and think that electronic games are dead simply because of the collapse of Atari and the boycott of Atari game consoles by players will never understand the true essence of electronic games.
In Jester's eyes, video games are more than just a tool for him to make money.
This is his dream, he really wants to make the best game for players.
Adam Edgar stood with Jester and also saw the scene of people trying out the game in the large hall below, even many players who had already played once went out and requeued without regard for the crowds, attempting to come back in and play again, this was not a small number.
To be accurate, it's the majority of players who are fanatical, which isn't a derogatory term.
Outside, those who have been waiting anxiously ask the players who have already tried it out what the game is like inside.
These people almost used the most incredible tone to describe: "The four games inside are the best in the world!"
"Is it more fun than Minecraft?" some people asked.
A player who has played "Snowman Brothers" immediately replied without hesitation: "I don't dare say that the other three are definitely more fun than 'American Blocks', but 'Snowman Brothers' is definitely the most fun! That's simply not an earthly game!"
His words also made other players who had just come out of the trial hall nod in agreement.
However, more are the doubts of players who have not yet entered the trial hall, "Snowman Brothers, what is that? I don't remember it. Didn't this trial only have Bejeweled, Zuma and Bubble Bobble?"
These players who came out of the trial hall were not very familiar with "Snowman Brothers". They could only say in a guessing tone, "After you go in and play this game, you'll know how great it is! I can only say that this is a static screen clearance game. The trial version inside has 25 levels. Now I can even tell you that these 25 levels are 100 times more fun than Nintendo's "Donkey Kong" of the same type!"
"More fun than Donkey Kong by 100 times?"
This sentence once again ignited the enthusiasm of players, most of whom have played Nintendo's Donkey Kong and naturally know how fun this game is. Even many people who have played this game for three years can still find countless joy when playing it now.
Is this game called "Snowman Brothers" actually 100 times more fun than "Donkey Kong"?
How is this possible?
"It seems that our game is going to sell like crazy again." Adam Edgar looked at the explosive scene, remained silent for a while, and then said with some admiration.
He knew that all four games were designed by Jester alone.
Jester just smiled, thinking it was nothing. To him, this was just copying a few games that were bound to be successful in history, and he wouldn't feel proud of it because it was just something he copied.
Would you be proud of something you plagiarized?
Others don't know, anyway Jester won't be able to.
Now, Jester didn't want to continue on this topic either. He turned to Adam Edgar and asked, "How was your conversation with Seth Mellen?"
"He's a genius," Adam Edgar said sincerely. "After the acquisition, he talked to me a lot, including a game that he had been conceiving for many years and had done a lot of preparatory work. I just saw the materials on a full bookshelf."
"What game?" Jest asked curiously, although he had a little guess of his own.
"It's a game that simulates the progress of human civilization, and in Sid Meier's depiction, it sounds incredibly grandiose. I can hardly imagine what kind of masterpiece this game will be when it's really completed." Adam Edgar's tone even became somewhat excited, "Really, I'm eager to play the game he depicted as soon as possible, just listening to it is thrilling."
Indeed it is civilized!
Jester heard Adam Edgar's words and knew what Sid Meier's dream game was, but it was still too early to make this game because the hardware at that time could not handle a simulation of that magnitude in order to create Civilization.
Sid Meier also knew this.
As he watched the various media outlets filming this trial's proceedings, Jester suddenly felt a strange thrill.
Among the media that previously criticized him, not even ABC, which clearly knew he didn't fake the tape, came out in support of him. Instead, like other media outlets, they invited various experts to analyze how the current electronic game market is unfavorable to investors and continued to pull out countless video game manufacturers that went bankrupt following Atari's collapse to prove their point was correct.
Then they concluded, now who still invests in video games is an idiot.
These people can't see that with the popularity of "Tetris", the stagnant electronic game market is gradually reviving, and players are not really giving up on electronic games but rather resisting Atari's shoddy products.
It's just that there aren't any fun games.
Recently, the most frequently used word in Jest's title is "arrogant", almost all media are bombarding him as an extremely arrogant person who doesn't know the height of the sky and the thickness of the earth, and has just achieved a little success.
He said investing in home console games market is doomed to fail and will end up losing everything.
This has been bothering him for some time, but he can't show even a hint of despair, because he is the backbone of Mars Entertainment, and everyone is watching him all the time. If he loses confidence in himself, what about others?
Thinking back to the similar attacks before, Jester is now going crazy for the players who are obsessed with the game made by his company, and at the same time, he can't help but think of a song he heard in his previous life.
A song written by Huang Zhan, "The Long Road Winds On with Me".
"Long road accompanies me on my journey, with a brave heart and passionate spirit, searching for myself and true emotions, wherever I stop is home. Throwing myself into the flames of fate, how can gains and losses be measured? Riding horses and galloping through the world, who will relive past anxieties... Who is the strongest and highest? I am who I am, never caring about worldly fame or fortune, embracing the wind from afar, laughing and letting the clear breeze wash away my madness, tomorrow I'll sleep soundly in a carefree state, even if it means rusting my spear..."
One side silently recalling the lyrics of this song he once loved and which perfectly matched his current mood, Jester turned around and walked away, no longer needing to watch the situation of this trial play, a huge success, already settled.
As someone who knows the future, why should he care about what others say? He knows his goal is correct, he knows his direction is correct, he knows the future is bright, and he knows the reward is substantial. Next, all he needs to do is take a step forward, push aside all obstacles, and head towards the only correct destination.

