home

search

Chapter 22: The Pitiful System

  Chapter 22: The Son of a Bitch System

  This time, these young designers' game ideas are fundamentally different from before and more clearly point to the essence of an RPG game.

  Some people even put forward the concept of ARPG and AAVG.

  That was somewhat unexpected for Jester.

  A means action and RPG is role-playing game, combined together it's a brand new genre of game, Action Role-Playing.

  Many people may think of Dark Souls when they see this type, but the originator of this type is actually The Legend of Zelda, one of Japan's three major RPGs, and also one of the three treasures of Itoi Shigesato. The game designer is also Shigeru Miyamoto, who to a certain extent almost established all the rules for this type of game.

  While aavg is an action-adventure game, an excellent action-adventure game, which with the current technical level, the hardware conditions are not yet sufficient to achieve.

  Although they said a lot of new and interesting views, it is not very realistic to complete under the current conditions, but this also made Jester extremely satisfied, at least his previous words were not in vain.

  The thirty or so young designers in front of him were the seeds, they had accepted his ideas about game design for future generations, and after sufficient tempering, they would inevitably become excellent designers, helping him design enough excellent games.

  This is also his most precious wealth.

  Jester glanced at the time and saw that it was almost lunchtime. He didn't want to drag things out any longer, so he spoke up to quiet everyone down.

  Jester had already established a high reputation in the minds of these young designers, so his voice was effective. As soon as he said "quiet", more than 30 people almost simultaneously fell silent.

  They all stared at Jester with wide eyes, wanting to hear from his mouth the kind of words that were like a revelation to them.

  And this time, Jester apparently didn't intend to disappoint them either.

  "Let's analyze the core gameplay of RPGs - immersion." Jester's words struck a chord, and the listeners nodded silently in agreement.

  "In everyone's heart, there is a heroic complex, and everyone yearns to be a hero. That's why RPG games exist. You can play as someone you could never be in real life, such as a hero who saves the continent or a knight who rescues a beautiful princess from an evil dragon. This is also what I said before - a game must have something that touches the player's heart."

  Everyone including Mark Sennett was listening with an almost reverent attitude as Jester spoke.

  Although what he is talking about now is not very profound.

  "What if we change our perspective and think about it in a different way, wouldn't that be interesting? In role-playing games, players usually put themselves in the shoes of the righteous side because everyone, regardless of their nature, has an inner desire for justice and goodness. If not forced by circumstances, who wouldn't want to be just and upright? But what if we deliberately make him play a villain?"

  Jester recalled the creative and subversive game he used to play on PSP, and his tone became cheerful.

  This game is really too ridiculous and too much fun for him.

  The game is "Bravely Default"

  "Suppose we let the player play as a demon king who has just snatched an enchanting princess from a heroic knight, wanting to have a good time, but that knight is not willing to give up, gathering several friends to come to this demon king's lair to slay demons and save the princess."

  "We give the player who plays as the Demon King some abilities to hinder the incoming heroes - for example, players can design their own maze to block the hero's footsteps, cultivate many different types of demons to attack the hero. Of course, in order to limit this, players cannot control the behavior of these demons, but only through the laws of demon breeding, such as: birth, food intake, reproduction, death, etc., to cultivate the demons within the maze..."

  "As time goes on, the heroes that the player's demon king defeats become more and more numerous, and the heroes who come to slay demons will also become stronger..."

  As Jester spoke, everyone was drawn in by the incredibly subversive setup he had just proposed, and they all imagined such a game in their own minds, with crazed expressions on their faces.

  This is really interesting!

  "But..." Just then, a voice rang out, and Jester looked in the direction of the sound. It was Will Wright, the young man who had been speaking earlier about materialism.

  "Speak." Jester gestured for him to continue, wanting to know what this future legend had to say.

  Will Wright smiled sheepishly and continued, "Boss, I think what you just said about this game is no longer just an ordinary RPG game, it should be a..." He stopped halfway through his sentence, then Will Wright's face turned bright red as he suddenly realized that he couldn't find the right words to accurately describe the characteristics of this game.

  At this time, Jest smiled and said a word, Will Wright's face immediately showed a surprised expression.

  "Yes, boss, it's a simulation. This should be a simulation-type game. Although the player is still playing as a character in the game, his behavior in the game has completely changed from previous RPGs. He is building or using other methods to play the game."

  "It gives one a sense of business accomplishment." Jester summarized for Will Wright again.

  "Yes, yes, boss. I was designing a game when I had nothing to do. It's a helicopter top-down shooter with vertical scrolling. When I was designing the city map, I found that planning a city and choosing how to add buildings is also very interesting. I think it would be possible to make a game where players simulate a city planner, letting them choose how to build a city - they can choose what type of city they want to build, industrial, commercial, tourist or whatever."

  Will Wright's excitement was infectious, and soon others were showing interest as well. From Will Wright's description, it was clear that this brand new game, still only in concept, had the potential to be very engaging.

  Become a manager of a city? What a great idea!

  Jester clapped his hands, and then everyone else did too.

  They all cheered for this idea.

  Jesse looked at Will Wright with a surprised expression and said, "That's an excellent idea, but it's too ahead of its time. The problem is that it can't be done on current 8-bit game consoles."

  "Yes."

  Will Wright also nodded in agreement.

  "If I ever get the chance, I'll definitely let you develop this game." Jester nodded to Will Wright, "How about SimCity?"

  Will Wright nodded on both sides, a hint of joy on his face: "Not bad."

  Of course, Jeff knew who Will Wright was, the famous father of simulation games, who first created the concept of simulation games and launched the first truly meaningful simulation game "SimCity" in 89. The idea for this game came from his fun designing the city map for his later-named FC game "Raid on Bungeling Bay", also known as "Empire Helicopter" or "Rescue Helicopter" in China.

  As for another simulation series he designed later - "The Sims", this series has an extremely high historical status in the history of games, it is the best-selling PC game of all time, and even among all gaming platforms, the total sales of The Sims are enough to rank in the top ten.

  Also in 2001, Will Wright received the first ever GDC Lifetime Achievement Award for his contributions to the simulation genre.

  Jester saw that the discussion was almost over and it was nearly noon, everyone felt hungry, so he announced the adjournment of the meeting. After lunch, he would come back to announce the next task.

  And also, Jester has something very important to do now.

  Jester himself came to his office, locked the door, and summoned the so-called 'Game Development Giant System' that he had almost forgotten since the first day he arrived in this world.

  Just as he was boasting in front of the new employees in the conference room, he suddenly received a prompt from the system that directly echoed in his mind.

  "Your task has been completed, please collect your reward."

  "Hmm? Jester had some complaints, he had completed this task for so long, yet the system only just thought he had completed it."

  Jester looked at the virtual screen again, and the several options on it finally were no longer gray. To be honest, if the system hadn't suddenly given him this prompt, he might have forgotten about this matter altogether.

  This time he clicked on the R&D option and a new prompt popped up.

  "You need to spend one million points to unlock this option."

  Then Jester opened the task bar and saw that he had completed the task, on the reward section it was written: completion degree 'excellent', obtained reward purchase points 10.

  Jester clicked on the receive option below this task, and the completed task disappeared. A number 10 appeared in his balance column.

  Then, another new task appeared in the taskbar.

  "Mission (Incomplete) Successfully develop your first 8-bit host and break through sales of 3 million units, rewards will be given based on completion rate."

  Jie Si looked at his own balance of 10 yuan, which was dazzling, and then looked again at the research option that required one million to unlock. He almost cursed in anger, "Are you giving it or not? If you're not going to give it, just don't give it! What's the point of giving something that can only be seen but not eaten?"

  Jester, who was not giving up, then pointed at other options.

  The training column is as deceptive as R&D, also requiring a large number of R&D points to unlock.

  However, he didn't need a million, ninety-nine thousand was enough to complete the unlock.

  Almost got Jester to curse again.

  Just when Jest thought there was no hope, he was pleasantly surprised - the store didn't require him to spend points to unlock it after all.

  But can go straight in.

  Then he saw that in this store, he could buy all the games that had ever existed to try out - past, present, future, and even purchase text archives of design documents for any game.

  In this document archive, there is a game with all its original paintings, soundtracks, levels, characters, plots, hidden elements...

  It can be bluntly said that as long as you get the text file of a game, it is equivalent to getting the entire design idea of the game. After that, all you need to do is let the technical personnel implement the program.

  Yeah, Jester also took a look at the price and it's also quite extortionate.

  For example, he wants to prepare for the next "Snowman Brothers", and the design idea document is the cheapest type, with a clear price of 1,000 points, no deception.

  Of course, this price is naturally of no interest to Jest.

  He is interested in this one below.

  Spend points to buy trial plays for any game.

  For example, "Snowman Brothers" can be played with just 2 purchase points!

  This is the only good place in this system.

Recommended Popular Novels