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Chapter 45: Job Change - Explosive Element

  Chapter 45: Job Change - Explosive Element

  After the surrender of the thorny flower soldiers, Wu Lingfeng arranged for Helena to arrange their food and drink, but only allowed them to eat half full. If they ate their fill, they would have the ability to fight again, which was not what Wu Lingfeng wanted to see.

  On the other hand, Wu Lingfeng dispatched several Silver Knights to inform the War Wolf Legion to come and take over the city, while bringing tens of thousands of troops. Now his merits should be enough for him to get promoted, becoming a general in charge of 50,000 people should be possible, right? This way he will have even more power.

  Having done these things, Wu Lin Feng killed that Golden Knight and Demon General. At this moment, his body began to emit a dazzling golden light.

  "Ding, level reached 15, job transfer system activated, basic attribute amplification enhanced, secondary occupation activated."

  "Ding, you can now choose to upgrade to either the Explosive Elementalist or the Icebound Sage. Please select your profession. Warning: once chosen, your profession cannot be changed..."

  Wu Lingfeng thought for a moment and decided to go with the explosive element, although the Ice Master can fight from a distance, but the explosive element seems to have more destructive power. The Ice Master's attribute is too single-minded, specializing in ice attributes, if you encounter an attribute restraint situation, then there's no way out, so the explosive element is still better, after all, this is another world, having multiple attribute attacks is good.

  "Ding, you have chosen to transfer to Explosive Element, your current character attributes are:"

  Martial Lingfeng

  Occupation: Explosive Element Magician

  Level: 15 (1/30,000)

  Job Description: Mainly uses magic for attacks, HP becomes 0 can return to light, so will not easily fall.

  Basic Attributes:

  HP (Health Points): 610 【+50 HP for each level up after job change】

  MP (Magic Points): 690 【Increase by 50 MP each time you level up after job change】

  Physical Attack: 51 【Increases by 7 physical attack after each level up post-job change】

  Magic Attack: 53 【Increases by 12 magic attack every time you level up after job change】

  Strength: 39 【+3 Strength for each level up after job change】

  Vitality: 42 【Increase by 3 vitality after each level up after job change】

  Intelligence: 53 【+5 Intelligence after each level up after job change】

  Spirit: 56 【+5 spirit for each level up after job change】

  Physical/Magical Independent Attack: 800 【Increases by 100 points with each level up after job change】

  Physical Defense: 210

  Magic Defense: 336

  Physical Crit Strike: 0%

  Magic Critical Hit: 0%

  Attack Speed: +15% 【Increased after job change】

  Cast Speed: +20% 【Increased after job change】

  Movement Speed: 17m/s 【+0.5m/s movement speed per level after job change】

  Magic Resistance: 0

  HP Recovery Rate: 100

  MP Recovery Rate: 10240 【+50 MP recovery rate per level up after job change】

  Fire Attribute: 10 【Increased after job change】

  Ice attribute: 10 【Increased after job change】

  Light Attribute: 10 【Increased after job change】

  Dark attribute: 10 【Increased after job change】

  After looking at the attributes after the transfer, Wu Lingfeng found that he had become much stronger in an instant. Not only did the attribute values of the basic attributes increase with each upgrade, but also the attack speed and casting speed increased significantly. The four attributes of strength also increased by 10 points each, truly becoming incredibly powerful.

  "Ding, your current occupational skills are as follows:"

  (1) General system skills:

  Foundation Mastery LV15 (Passive): Increases basic attack power, dash attack power, and jump attack power. Automatically increases with level. Currently at 33.6%, increasing by 2.4% per level.

  Attack Type Conversion LV1 (Active): Can convert basic skills before job change between physical and magical damage.

  Undying LV1 (Passive): When HP is reduced to 0, it does not directly die, but instead enters a recovery mode until full HP; during the recovery process, if HP becomes 0 again, it will die. Damage taken increases by 50% in recovery mode, and recovery mode lasts for 60 seconds.

  Backflip LV1 (Active): Consumes 1 MP, Instant cast, No cooldown.

  Skill Description: Forced backflip when attacked, dodging enemy attacks.

  Defensive Crouch LV2 (Active, requires being knocked down to activate, proficiency 32/1000): Instant cast, cooldown 4.5 seconds; consumes 1 MP.

  Skill Description: Quickly get up from a knocked-down state and take a squatting stance. In the squatting state, be invincible for 3 seconds.

  Elemental Blast Master, Cotton Armor Specialty LV1 (Passive): When equipping cotton armor series equipment, it can increase the maximum MP value, MP recovery speed, magic critical hit rate, casting speed, intelligence and spirit. The effect increases with the number of cotton armors equipped.

  Leap LV1 (Active, Proficiency 11/500): Universal skill, cast time 0.4 seconds, cooldown 25 seconds, MP consumption 13, duration 10 seconds.

  Skill Description: Increases jump force within a 20-meter height range around self for a period of time.

  Throw Mastery LV1 (Passive, requires carrying throwing-type equipment, proficiency 0/500): Universal skill, instant cast, no cooldown, consumes MP for 1 second, increases attack power by 10%.

  Skill Description: When throwing, it can increase the attack power of throwing-type equipment. Equipment that deals 2 times damage does not increase the attack power for the second attack.

  Ancient Memory LV1 (Active, Proficiency 0/500): Cast time 0.5 sec, Cooldown 40 sec, Duration 20 sec, MP cost 10, Increases Intelligence by 20.

  Skill Description: Increases one's intelligence for a period of time.

  Unyielding Will LV1 (Active, Proficiency 0/500): Cast time 0.2 sec, Cooldown 30 sec, MP cost 8, Duration 10 sec.

  Skill description: Within a certain period of time, if you are attacked by an enemy while casting a skill, the casting action will not be interrupted.

  (2) Elemental system skills:

  Magic Whirlwind LV2 (Active, Proficiency 550/1000): Instant cast, cooldown 2 seconds, MP consumption 6, Attack power = Magic weapon attack * 139% + 342, Floating time 1.1 seconds (Enemy is suspended in mid-air and unable to attack after being hit).

  Skill Description: Summon a non-attributed whirlwind to attack enemies. Enemies attacked will be lifted into the air.

  Whirlwind Shield LV2 (Active, Proficiency 12/1000): Elemental skill, Instant cast, Cooldown 4 seconds, MP cost 31. Attack power: 389%, Reduced damage from ranged attacks: 16%, Shield advance distance: 4.5M.

  Magic Cannon LV1 (Active, Proficiency 0/500): Instant cast, cooldown 5 seconds, consumes MP31. Non-attribute magic ball attack power: 538%, Fire attribute magic ball attack power: 488%, Ice attribute magic ball attack power: 611%, Dark attribute magic ball attack power: 533%, Light attribute magic ball attack power: 400%.

  Skill Description: Generates a magic ball that deals damage to enemies, the attribute of the magic ball is affected by [Attribute Shift]. This skill can be used in mid-air and the direction of the shot can be adjusted freely while attacking in mid-air.

  Attribute Shift LV1 (Active, Proficiency 0/500): Instant cast, cooldown 8 seconds. Lasts for 360 seconds.

  Fire attribute attack power: 140%

  Ice attribute attack power: 98%; Freeze Lv: Lv17; Freeze probability: 4%; Freeze duration: 0.8 seconds

  Dark attribute attack power: 112%; Curse Lv: Lv17; Curse probability: 4%; Curse duration: 1.6 seconds

  Light attribute attack power: 116%; Electrification Lv: Lv17; Electrification rate: 4%; Electrification duration: 2 seconds; Electrification attack power: 100

  Skill Description: Can change the attribute of the magic ball. Arbitrarily select one of the four attributes as the attribute of the magic ball. After a certain period of time, the magic ball returns to no attribute.

  Each attribute characteristics

  Fire attribute: When attacking, there is a certain probability of triggering a fire attribute explosion effect.

  Ice attribute: When attacking, there is a certain probability of triggering a freezing effect.

  Light attribute: When attacking, there is a certain probability of producing an electric shock effect

  Dark attribute: When attacking, there is a certain probability of piercing and cursing effects.

  When using this skill, it is impossible to force interrupt the current normal attack action.

  Attribute Protection LV1 (Passive): After casting [Attribute Shift], increases resistance to the corresponding attribute.

  (3) Frostbite series skills:

  Magic Ice Ball LV2 (Active, Proficiency 512/1000): Instant cast, cooldown 2 seconds, MP consumption 6, attack power 156%, bubble size 255% * diameter 0.1m.

  Skill Description: Fires a high-pressure water cannon forward. The size of the water bubble increases with level.

  Ice Sword LV1 (Active, Proficiency 0/500): Instant cast, cooldown 10 seconds, MP consumption 30, 1st and 2nd hit damage: 223%, 3rd hit damage: 268%, Slow Lv: Lv22, Slow chance: 20%, Slow duration: 1.5 seconds.

  Skill Description: Generate Frost Sword to continuously slash enemies. The 1st and 2nd hits have a stun effect, the 3rd hit can knock back enemies and has a certain chance to slow them down (Note: Only after advancing to Ice Master can you forcibly interrupt normal attack actions and immediately cast this skill)

  (4) Brawl skill:

  Magic Whirlwind LV2 (Active, Proficiency 550/1000): Instant cast, cooldown 2 seconds, MP consumption 6, Attack power = Magic weapon attack * 139% + 342, Floating time 1.1 seconds (Enemy is suspended in mid-air and unable to attack after being hit).

  Skill Description: Summon a non-attributed whirlwind to attack enemies. Enemies attacked will be lifted into the air.

  Seize Palm LV2 (Active, Proficiency 22/1000): Instant cast, cooldown 2 seconds, consumes MP 16, pushes back with attack power 252%, shockwave deals damage of 1770.

  Skill Description: Pulls in enemies and then knocks them back. Enemies that are knocked to the ground create a shockwave, dealing damage to surrounding monsters.

  Teleport LV1 (Active, Proficiency 12/500): Combat skill, instant cast, cooldown 1.5 seconds, consumes MP 25. Teleports 4M forward and backward, 1M left and right.

  (5) Destruction-type skill:

  Magic Ball Barrage LV2 (Active, Proficiency 430/1000): Instant cast, cooldown 3 seconds, consumes MP 16, number of magic balls 5, additional attack power +2%.

  Skill Description: Magic Ball Barrage. The base is a non-attribute magic ball, and if an attribute has been learned, it will fire the most recently selected attribute with additional attack power attached.

  Yin Fire LV3 (Active, Proficiency 510/1000): Elemental skill, instant cast, cooldown 10 seconds, lasts 60 seconds, consumes MP34. Each fireball increases physical/magical defense by 304, each fireball deals 385% attack power. (Tao Mu Magic Wand adds one level.)

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