Chapter Fifteen: Transfer Knight
Players can undergo their first job change at level 10. The profession settings in the game "King" are as follows:
Soldiers at level 10 can change jobs to Warriors, Knights, Archers and Assassins.
The difference between warriors and knights:
Warriors mainly attack, and strength and physique are generally added in a ratio of 3:2 or 4:1.
Knight main defense, strength and physique generally add points according to 2:3 or 1:4.
Of course, there are also all-out attacking warriors and all-around defensive knights.
The archer mainly adds 1 point of strength, 1 point of physique, and 3 points of agility, or 3 points of strength and 2 points of agility. The characteristic is long-range attack.
Assassins mainly focus on agility, relying on speed and agility to win, especially in assassination, traps and stealth, requiring good skills to exert their powerful offense.
A level 10 mage can change jobs to a wizard, priest or warlock.
The main difference between classes of professions is the skills of each profession, with the largest difference being in meditation.
The mages are mainly composed of five elements, divided into fire, water, thunder, earth and wind systems. The attack effects vary greatly depending on the characteristics of each system, but mainly focus on attacking.
Clerics are support professions and can be divided into enhancing allies' abilities. They are indispensable members of a team.
Wizards are mainly summoning mages, such as liches summoning skulls and beast tamers summoning pets.
Players at level 50 can undergo a second job change, continuing to grow on the basis of various occupations.
The second job change for soldier class jobs is as follows:
Warriors can change jobs to Berserkers and Warriors, Knights can change jobs to Paladins and Dark Knights, Archers can change jobs to Snipers and Hunters, Assassins can change jobs to Thieves and Killers.
The second job change of the Cleric class is an advancement in name, with more skills learned.
Mages become Sorcerers, Clerics become Bishops, and Witches' second job changes are named after their first job change, such as Necromancers becoming Death Masters, Beast Tamers becoming Beast Drivers.
Players up to level 80 can undergo a third job change. The specific form of the job change and the profession's official website has no hints, only relying on players to explore on their own.
Of course I'm going to turn into a knight, as soon as I entered the martial arts hall, I ran towards the captain of the knights.
Looking at the armor-clad, long-sword-wielding knight captain with his impressive demeanor, I couldn't help but feel envious, and it only strengthened my resolve.
"Hello, I want to become a knight."
"Hello, Stone Castle, I am Knight Captain Marco, welcome you to join the great Knights' team."
"Ding dong, Stone Castle, Knight Captain Marco is about to transfer you to a knight. Do you accept?" The system prompts.
"Agreed."
"Ding dong, Stone Castle has transformed into a Knight, with greatly increased abilities. Attack +50, Defense +100, HP +100."
Each time a player changes their job, their abilities will greatly improve. The increased attributes also vary depending on the profession. If changed to Warrior, attack increases by 100, defense by 50, and life by 100. Archer's attack increases by 100, defense by 50, dodge by 50, and life by 50. Assassin's attack increases by 100, defense by 50, dodge by 100. Mage's attack increases by 100, defense by 50, life by 50, and magic by 50.
Of course, this is just a change in the basic attributes of each profession. The main difference between each profession still lies in the way they add points later and their unique skills. Therefore, the characteristics and advantages and disadvantages of professions in "King" are particularly prominent, and the balance is very high.
There is no strongest profession, only the strongest player. Of course, hidden professions are not within this range. Hidden professions have a natural advantage and great development potential.
A burst of light enveloped me, and in the system's prompt voice, I changed careers to become a knight. A massive surge of energy flowed through my body, giving me an exhilarating feeling.
"Ding dong, congratulations to Shi Tou Cheng for switching to a Knight, mastering the basic skills of single-handed proficiency and shield technique. Other skills need to be learned from the Knight Captain."
Wow, I've finally become a knight! My dream of many years has finally come true. Let me be happy for a while.
In reality, I just like knights and have always dreamed of going back to the ancient imperial era to become a heroic knight. I didn't expect "King" to give me this opportunity. Due to the perfect virtual technology, it feels very realistic and is completely different from other games in the past.
"Ding dong, congratulations to Shi Tou Cheng for being the first player in 'King' to change jobs! Reward: 300 prestige, 50 gold coins, and the Explorer Badge. Also, receive a detailed map of Tian Meng Continent."
It really paid off! All our hard work was for that first prize reward.
Take a look at the reward stuff:
Explorer's Badge: Originally a powerful artifact obtained by the thief Dongfang Xing, who was obsessed with traveling and used it to traverse almost the entire Tianmeng Continent. Unfortunately, after exploring the Cloud Waterfall, Hidden King Temple, Phoenix Valley, and the Five Elements Land, four mysterious areas of legend, due to having no leads, he became enraged, trapped by his own heart demon, and died from a sudden illness. The majority of the Explorer's Badge's abilities were also sealed by this resentment.
It's not just about the size of the move, but also the determination and perseverance of this oriental journey. I admire it, I really do.
Admiration is admiration, but we can't learn from him. Life inevitably encounters unpleasant things, and it's necessary to be open-minded, to pick up and put down.
Let's take a look at the remaining attributes of the Explorer Medal:
Explorer's Badge: Requirements: None, Luck +2, Basic Attributes +5, Movement Speed +2, Attack Speed +1, Cannot be traded or dropped. If the wearer can inherit the will of Dongfang Xing and find the legendary four mysterious domains, break through this resentment, the ability of the Explorer's Badge will reappear.
The attribute is generally average, can't tell if it's good or bad, this reward isn't great, that's my feeling.
Whatever, having one is better than not having any. Besides, medals and the like are directly pinned to the chest, they don't occupy equipment slots, so I'll just casually hang it on my chest.
The Explorer Medal was just an ordinary medal with a floral pattern embroidered on it, and it didn't look eye-catching at all.
Take another look at the detailed map of Tian Meng Continent's Reward Heaven.
Tianyuan Continent Map: A map that depicts the journey of a lifetime in Tianyuan Continent. This item is unique and cannot be traded, dropped or used together.
Haha, great stuff, very useful indeed.
The map of Tianyuan Continent is densely covered with place names, local characteristics, products, and frequently active demons. It's really good, our journey will be much more convenient from now on.
I took a look at the two things rewarded by the system and YY'd for a while, then turned back to take a look at the skills I learned after changing my job to Knight.
One-handed Mastery, Level 1/2000, Knight Basic Skill, Passive Skill, Increases the proficiency of using one-handed weapons for Knights, Attack +20.
Shield Technique Mastery, Level 1 0/2000, Knight's Basic Skill, Passive Skill, Increases the knight's defensive ability, Defense increased by 20.
Increases attack and defense, a very good skill, unfortunately it's just a basic skill, the effect isn't that big.
"Captain, I still want to learn other skills, but I don't know how to learn them."
"Here is a skill sheet, take a look."
Provocation: Level 1/2000, Active Skill, Requirement: Knight level 10, Magic Consumption: 30, Attracts monsters within a 5m range to attack the self, Learning this skill requires 100 gold coins.
Heavy Strike: Level 1/2000, Active Skill, Requirement: Knight Level 10, Cost: 10 MP, Attack Increase: 30, Learning this skill requires 100 gold coins.
Double Strike: Level 1, 0/3000, Active Skill, Requirement: Knight level 20, Magic consumption 20, Strikes the enemy twice in a row, Attack increases by 50, Learning this skill requires 500 gold coins.
Shield Defense: Level 1, 0/3000, Active Skill, Requirement: Knight level 20, Magic consumption 50, Increases defense by 10%, Duration 3 minutes, Learning this skill requires 500 gold coins.
Life: Level 1 0/3000, Active Skill, Requirement: Knight level 30, Magic consumption 50, Life increased by 10%, Duration 3 minutes, Learning this skill requires 3000 gold coins.
Power Strike: Level 1, 0/3000, Active Skill, Requirement: Knight level 30, Magic Consumption: 80, Quickly attacks twice, Attack increases by 10%, Learning this skill requires 3000 gold coins.
Sword Aura: The ultimate skill of the Knight, releases a powerful sword aura attack on monsters within 45 degrees in front, Level 1 0/4000, Active Skill, Requirements: Level 40 Knight, Consumes 100 MP, Increases Attack by 10%, Learning this skill requires 8000 gold coins.
Knight's Defense: The ultimate skill of the knight, the greatest feature of the knight. Level 1/5000, passive skill, requires level 40 knight, increases defense and life by 10%, increases life recovery speed by 1, learning this skill requires 10000 gold coins.
Poor knights, who can only learn 2 skills every 10 levels, and apart from hacking monsters, there's no other skill. Mages have a wide range of skills to choose from, depending on their own development, which is really enviable.
But looking at the gold coins required for learning skills, my head suddenly got bigger. This consumption is too high, and it's under the circumstances where gold coins are so hard to come by.

